Where we help
LOD pipelines
Feature-preserving LOD generation for mesh-heavy scenes — the exact problem we built ComplexLODs to solve, with a live online demo.
Draw calls & batching
Draw-call reduction, batching strategy, material/texture atlas review — the unglamorous work that moves framerates most.
Performance audit
Profiler-driven review of CPU/GPU frame cost, memory and load times with a prioritized list of fixes ranked by real impact.
Asset budgets
Polygon, texture and audio budgets for your target hardware — mobile and mid-range PC included.
Why this is credible
Optimization isn't a side offering — it's a tool we built. ComplexLODs generates LODs optimized for your scene while preserving identifiable features at every level, and it's been public long enough to have its own demo and community feedback. Our own games ship on mid-range phones and PCs, so every budget we recommend has been lived, not just profiled.
How an optimization engagement works
Start with a profiling pass on a representative scene — we identify whether the bottleneck is CPU (scripts, draw calls, physics), GPU (fill rate, overdraw, materials), or memory (textures, audio, GC spikes). You get a written audit with estimated impact per fix, so you decide which items are worth paying for before committing to a full engagement.
For LOD pipelines specifically, we first check whether ComplexLODs solves the problem outright — if an off-the-shelf run gets you there, that's the honest recommendation, not billable work.
Slow scene? Let's talk
Tell us the platform, the target framerate, and where it hurts.