MICHITAI · Services · Game Development

Game Development Services

Unity game development for PC and mobile — by a studio that ships its own titles on Steam, Google Play, and the Microsoft Store.

What we do

Prototype & vertical slice

Turn a concept into a playable build fast: core loop, testable mechanics, an honest read on whether the idea is fun.

Full production

Complete game development in Unity/C# — gameplay systems, UI, audio, platform integration, QA and certification-ready builds.

Store release & live ops

We've shipped to Steam, Google Play and the Microsoft Store ourselves: store pages, builds, review requirements, release checklists.

Multiplayer features

Rooms, matchmaking, leaderboards and realtime play — backed by our own multiplayer infrastructure and SDKs.

Where we have proven experience

Engine & stack: our shipping titles are built in Unity (C#). Multiplayer features run on our own MICHITAI Multiplayer API with official Unity and .NET SDKs — the same stack we offer clients.

How we work

We're an independent studio, so we keep projects scoped and honest: a short discovery call, a written scope with milestones, playable builds early and often. If your project doesn't fit our strengths — very large teams, Unreal/AAA scope, live-service at massive scale — we'll say so and point you elsewhere.

Who this is for

Publishers and indie teams who need a Unity developer for a scoped project or a specific feature set — not agencies subcontracting at scale. Typical engagements: a prototype or vertical slice to validate a concept; a complete small-to-mid-size game from GDD to store release; or a targeted systems contract (UI, save systems, multiplayer integration) inside your existing codebase.

You get direct access to the developer who has shipped these systems before — no account managers, no hand-offs. We work in short milestones with playable builds, so you always know the real state of the project.

Start a game project

Send a short description of the game you want to build — genre, platforms, rough scope.