What we do
Prototype & vertical slice
Turn a concept into a playable build fast: core loop, testable mechanics, an honest read on whether the idea is fun.
Full production
Complete game development in Unity/C# — gameplay systems, UI, audio, platform integration, QA and certification-ready builds.
Store release & live ops
We've shipped to Steam, Google Play and the Microsoft Store ourselves: store pages, builds, review requirements, release checklists.
Multiplayer features
Rooms, matchmaking, leaderboards and realtime play — backed by our own multiplayer infrastructure and SDKs.
Where we have proven experience
- Social deduction & card games — Mafia Deck Online (Steam, Nov 2026): hidden roles, structured debate, bots, cross-platform multiplayer.
- Tower defense / strategy — War Land TD (Steam, Dec 2025): 60 missions, card collection, heroes, bosses, LAN PvP.
- Mobile casual — Sweet Trails Match on Google Play: match-and-park puzzle with a health-conscious twist.
- Multiplayer racing — Car Driving Multiplayer on Google Play: local multiplayer driving with police cars and a racing track.
- Arcade racing — Street Racing Driver on Microsoft Store.
How we work
We're an independent studio, so we keep projects scoped and honest: a short discovery call, a written scope with milestones, playable builds early and often. If your project doesn't fit our strengths — very large teams, Unreal/AAA scope, live-service at massive scale — we'll say so and point you elsewhere.
Who this is for
Publishers and indie teams who need a Unity developer for a scoped project or a specific feature set — not agencies subcontracting at scale. Typical engagements: a prototype or vertical slice to validate a concept; a complete small-to-mid-size game from GDD to store release; or a targeted systems contract (UI, save systems, multiplayer integration) inside your existing codebase.
You get direct access to the developer who has shipped these systems before — no account managers, no hand-offs. We work in short milestones with playable builds, so you always know the real state of the project.
Start a game project
Send a short description of the game you want to build — genre, platforms, rough scope.